Paweł Pieńkowski's profile

Dying Light: The Following (2016)

Together with second Level Designer we were responsible for buggy (car) gameplay (biggest new feature in this DLC) by doing open world level design for car gameplay, car related quests and car challenge activities (34 in total with different gameplay - race, horizon, slammer, carnage)

I was working also on several side quests as Level Designer - design, implementation, balance - maintaining efficient and effective implementation of tasks in the area of Level Design.

I've also did some Level Art for secondary areas to make them look less generic (lighthouse area, fields and forests near main paths, coast area, etc.)
Dying Light: The Following - Burning Rubber
Dying Light: The Following - Going Postal
Dying Light: The Following (2016)
Published:

Dying Light: The Following (2016)

Published:

Creative Fields